Hi everyone.
Still going to add skybox, decals, new particle effects if I figure out why they are not working, one way teleports and make adjustments to the skybox texture. Skybox texture is not mine though I did edit it a little. You can find original texture from here:
http://css.gamebanan...m/textures/2211. I'm still experimenting lighting level and I think its still little too dark.
https://gyazo.com/94...415abfe3b5499c8
https://gyazo.com/0a...6a6f731935a42b5
https://gyazo.com/2c...af3c23ca1bbdffe
https://gyazo.com/71...5e5e4b93278c12f
https://gyazo.com/8d...a8fc739d960bbdb
https://gyazo.com/1b...3dda68b9979de01
https://gyazo.com/e5...4ace37ecffa6c32
https://gyazo.com/2b...67b360dc9f87cb3
te_void_b3 Download link: http://www.paste.fi/file/14608170258328
Comments
When doing particle effects and the like, make sure you measure FPS. People would rather play an optimized map than a "beautiful" map. Optimizing is sadly hard if you never tried it, don't know how or are too lazy.
I think you should release a test version of the map, so everyone can try it. And that way, I can check out how well the cubemap is there.
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Thanks. I thought that small dark cave would be cool but I could add light there.
I could do many different versions of this map but first I will complete this lts version. This map is not so large and I know pretty much about optimization so FPS wont be the problem. Tomorrow I will release test version for you guys. Just keep in mind it won't be optimized fully yet.
There is no cubemaps and no HDR lighting yet. There is only one teleport but you get the idea how they work. Now is the good time to test it and give me feedback because after Fallout 4 comes out I'm not mapping for a while.
Thanks for the feedback. I'll think of that territory version after lts version if finished. I was planning to make 4-6 teleporters around map that closes for random time after someone uses them.
I don't wanna judge it now, but I'll do it by "first impressions"; I think it looks great and will look great, but in the end, the gameplay might be very, very bad, especially for LTS and more especially so for "serious LTS". There seems to be so many ways to fall down; accidentally, dumb, intentionally...The spaces between factions are well placed, but they still seem to be very easily exploitable. I actually love how the knights got some floating "cubes" around them in which they can actually climb up, yet the pirates got a way easier ramp. Do you just hate archers or want something more challenging for the archers?
I was thinking that maybe you should add a teleporter on the "falls" for the LTS version that will lead you to that "lake land", maybe more "lake lands".
Be wary that I'm judging at how the map LOOKS now, I know it's WIP, but still, any feedback is welcome, right?
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Thanks for testing it. Skybox texture isn't packed in .BSP file yet so everyone have to download it manually.
I actually wanted to make this somewhat challenging map for everyone. Archer is my favourite class. Archers may have disadvantage at their spawn because of kegs but there are many places where their cbows can knock enemies easily off the cliff. I also don't think every class should fit in every map.
Of course
http://steamcommunit...s/?id=540318653
This problem, it's user-related, right? I told them it's because of them not adding the "materials" folder in the right location, but I actually am not too sure myself.
After trying out the map, it seems that the central tree is the best spot for the Sharpshooter, and probably archer but none of them were capable to get there it seems (Badass Sharpies). The "lake" land is pretty much useless, there's nothing in there and hardly anybody goes there anyway, should add some food, ammo and armor to make it more interesting, maybe some "cover" spots too.
Now, since the current map didn't have a gamemode it was a simple DM. Funnily, nearly all my friends agreed that it is better as a DM than an LTS. Some say TE, TW and even Booty.
What's the common opinion from them? "Cool". They still think the map needs work (yeah right, no fecal matter, this ain't a finished map), I'm sure by that they meant something more specific.
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You are right. That happens when skybox texture is in wrong folder.
Did they notice that teleport inside the tower?
Since most people prefer this map to be something else than lts iI'll make it territory and and we'll see how it goes.
They did, but the archers were still being easily shot at by Sharpshooters, and even Vikings. Talking about Vikings, seems that they're actually the least favourable faction to get on the top
Cool, waiting for Test Version 2 then.
Another thing, should have said it already; There's a terrain glitch in which we can get easily stuck on it, and even if we can get out, it's not without a lot of struggle and unintended "enemy help" (such as being kicked). It is near the teleporter, right outside of it, between a steep. It's not hard to miss.
If you want I can personally show you it in the Test'Udo server.
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te_void_b1 Download link: http://www.paste.fi/file/14500288498115
Only happens when HDR is enabled.
It's a Source engine glitch caused by high FOV, not a problem in your map.
Changelog:
- Added some ambient music
- Added cubemaps
- Added HDR
- Added light_glows to portals
- Added crystals
- Added two buildings to the skybox (more coming)
- Fixed some displacements
- Adjustet lighting level
- Changed tile texture
- Maybe some minor fixes
https://gyazo.com/6af0f8371a0da114772a245ad4c2439f
https://gyazo.com/914969c3e6920e343df8ef189a54aa33
https://gyazo.com/d797412bb19092936ebe014d89cb1dc3
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Your soul cannot be saved.
te_Void_b2
http://www.paste.fi/file/14596983718312
Your soul cannot be saved.
Truly, it doesn't have much pickups for anything. The ammunition pickup on the tree is great, but the rest are kinda silly. Besides, it seems that only Knights got armour pickup. There should be some pickups on the tunnel, perhaps the boat to the food storage and something on the food storage itself (armor and ammo? Or maybe just ammo). Keep just the ammo on the tree, if there is HP and Armour, it would get worse. Also, I'd say all bases should have pickups. Knights ought to have two.
Talking about the bases, it seems that only the Pirates got it well defended. Knights are so easy to spawncamp, same with the Huscarls. Pirates are too actually, but not by much. Besides, during the "testplay", pirates hardly if ever got attacked anyway. Need to do something about that. Also, can you remove those silly logs on the Vikings base? They're too annoying.
Strangely enough, I felt like the Vikings got the best spot while the Pirates got the worst. Pirates got it worst because of the locations, they either pass through a bridge and face attack from Knights (worst case scenario; goddamn archers) or jump through those rocks to get to the tree. (Was there actually a teleporter right very near the Pirates' spawn?) Yet Vikings got it easy because they can easily get to the chicken and tree. Although this is not too accurate, Vikings were too good during that round. Still, maybe a third territory wouldn't hurt.
Now, for the tree itself, I like how you put some walls to protect from ranged classes, but problem is...Knights got it too easy; they spawn right in and there you go, shoot at them from even that distance. Can you put a direct wall right on the knights? On top of the hill, of course.
The worst part about the map is the music though. As good as it is, not many people seem to like it. Can you just remove it or shorten it? If it was around 30 seconds to 1 minute, that'd be alright.
Other than that, all about the map is great and I see it easily improving further.
Your soul cannot be saved.
Your soul cannot be saved.
Changelog:
- Removed music
- Reduced fire ball sounds 50%
- Increased HDR ambient lighting level 50%
- Spawn are now protected and has more cover
- Moved vikings spawn further to match with knights spawn
- Added more cover to tree territory
- Added info_player_start
- Added more pickups
Thanks to El negro and Combine for pointing many of these flaws. Food storage grants you health so I did not add any food there.
As for the music i actually liked it sorta fit the level but you liked it of course and just cause 1 person doesn't like it doesn't mean you need to entirely delete it off the map! so best thing to do is maybe find a way to trigger the song by shooting a brush or something like that! since some music actually fits some maps for example dm_nexius_iceworld and dm_galaxy_buy but yeah my guess is it fits because it's a deathmatch map and with music on any other gamemode it'll be hard + annoying to hear the announcers overlapping the music. But try shortening the song maybe and try make it triggerable in someway as i felt like it suited the atmosphere of the map and it felt nice!
Once you do that i feel like you're actually done with the map so time to send it off!