Hello everybody!
I suggest a new mod for PVKII.
Players who played Chivalry: Medieval Warfare know probably that mod : It's 2 players in a small area and in a random map but with area limits, that could be the beach on bt_island or a area in the castle on tw_fort (sorry i haven't really good ideas about best areas for this mod)
The three teams fight themselves and each won fight give a point for the team, -1 point for his team if he lost (also a fight with 1 player of each team could be fun, but i'm scared about alliances)
They have a special menu (like in chivalry) which they can wait in the pool for a random fight, or accept a dual by an invitation from another ennemy (i can't put the screenshot here but if you're curious, you can still check my steam profile :
http://steamcommunity.com/id/KoryuumiChan/screenshots/ )
(The pool menu in Chivalry: Medieval Warfare)
No picking health or armor.
And... that's all i can say, for be honest, it just appeared in my mind and i wanted to share that idea (already taken, fancy mod isn't it?) but i think it will be great for dinahs who fight against dinahs and experienced players can fight again experienced players, so everyone's happy (in my dreams) and there's no complain about unfair fights.
Wish that will be a good suggestion for the PVK community.
Have a wonderful day!
Comments
As long as this attracts badass duelists instead of arrogant wankers, why not?
Your soul cannot be saved.
People don't want to be shrekked over and over by a player better than them.
Chivalry's Duel servers, in my experience, is like training/sparring. However, I don't think the average Skirm has that mindset.
It also limits their combat options, actually. The Skirm can't use his keg unless there's a lot of space between them, and even then it would be super easy to dodge. The SS won't have time to reload his rifle, and when he's out of shots, adios. Same goes for the Archer. Of course these are specific situations, but I don't think the regular dinah would care about the intricacies of a class, as long as they kill and look swag.
I know that's idea is a bit messed up and it's completely taken from another game, but got killed each time you try to kill someone will not advance your technic, It will advance your frustation and you will play more badly that you are already.
When you have only one opponement ,You will analyze his movements each fight against him and you will pratically know what he's gonna do and you will also discover his weakness while fighting him.
In a 1vsX players (Island DM) there is nothing who can looks like a skilled battle (the opponement who run and/or takes health and armor, call his allies to take you down), It's free for all, everything's allowed and there's no complain about that kind of action.
The real duel is... in last man standing when the sudden death is freaking you out and your opponement is trying to use all the ways to stop you, that's what i'm talking about. Of course i'm not suggesting a sudden death (why not maybe?) but this is basically what i am trying to say.
The concept of Duel and Free For All in PVKII seems inane, I don't think devs would do it unless they're convinced. Even so, they'll probably take their time as they won't consider it a good, worthy or fun gamemode.
That motherlover.
Your soul cannot be saved.
What up, it's true, even though he's a little crude about it.
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