Hi there! I'm Corvalho and I'm one of the new character artists here.
I was instructed to create a Journal here, so... yeah, here's some of what I've been doing:
Bondi
I'm currently working on Bondi, the archer, farmer, viking &
celebrity.
Here goes some pics of the progress in chronological order, make sure to check the current
3D preview on sketchfab.
Face Concept & first face study
Bondi high poly body/assets
> 3D Preview of Bondi on Sketchfab:
https://skfb.ly/DKZA 
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Low poly w/ baked normals
Concept Art
I've also been sketching some of the new classes, you're more than welcome to discuss ideas and such.
I'll try and keep this thread updated with the progress, check it back every now and then.
Comments
Co-Lead | Level Designer
He definitely looks like the most detailed character imo, can't wait to see how he'll be in game.
Both the male witchdoctor and wench healer for Pie Rats looks great, as does the Buccaneer.
gun b gud
I have noticed the Bondi's pendant, and fully appreciate it.
Co-Lead | Level Designer
I can imagine her flirting and blowing kisses to her shipmates to keep them focused and healed while also being able to hold her own.
I think the Buccaneer would look better as a giant, hairless, "Vodou zombie", a stoic, entranced man covered in ritualistic tattoos.
I think you could merge the witchdoctor-esque vibes with him then, give him a kind of spiritual facet to his personality, "Spirits take you." and all that.
Also, I forgot to say good work regardless, the Bondi is hella-good and the art is phenomenal despite my disagreements.
Co-Lead | Level Designer
Also: 500th post.
However, I'm concerned in the fact that I can't see any other picture than the sketchfab 4-point view of the bondi. The others pictures are showing as "Posted Image", so I can't really view what I'm understanding from reply context as awesome 'ealer and buccaneer concept content.
Rule #1: Have fun. [incredulous gasping ripples throughout the room]
That concludes Funtime Class! We didn't have the funding for a lengthy seminar. ¯\_(ツ)_/¯
Stop by again for our next lesson: "Heavy Knight's Heaving Heart: How to Write Poetry for Swords!"
Not quite sure on which direction I should take him, more ideas are always welcome.
This direct link seems to work for everyone: http://s28.postimg.o...eer_variant.jpg
I think this is a huge step in the right direction, the absence of dreads and the addition of the tattoos makes him much more intimidating in my opinion.
And while I prefer the reduced amount of clothing and added tattoos, together they unbalance the concentration of detail.
If you want to continue down the Vodou witchdoctor/Haitian zombie route, what about giving him grotesque piercings and jewelry/trinkets made from bones and such? Or even some shrunken heads.
Some white might break him up nicely, I think, maybe even a skull face paint design to make his face pop a little more.
And this is just a little personal gripe, but I think he would be even scarier if he weren't very emotive.
Someone running at me in a rage is frightening, for sure, but a giant hulk of a man calmly smashing me to pieces is even worse.
I like the ball and chain a lot more than the cleaver as well.
Co-Lead | Level Designer
"Ah, it needs more red, foolish child."
Some kind of striking facial tattoo may be necessary. That, or some hair and maybe a hat.
Other than that, I have nothing more to comment on. Keep up the g-
Is that a piece of chain shot?!
Huscarl has been helping him look more like a true viking btw:
- "Show me your war face son"
i'm in love - fantastic progress corvalho