looksgreat i always thought red was more of a pirate color anyway. brings the room more in line with the knights main color...love the team symbol baked into the carpet too
That rug really tied the fridgeing room together. The Dude does not abide.
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you. Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
So been very busy updating Island. Fixing routes and issues brought up by community members.
Also making new higher res textures, replacing all Valve textures with new ones. The map now has 100% original textures.
The only thing I miss on this update is more cover in the pirate base. You should try to add some more rocks or some crates or whatever that provides more cover when you try to steal a chest.
When pirates are playing together like a real team, and all the skirms and sharpshooters spam those kegs and those rifles, its really hard to get out of there before getting blown to bits.
This may not be the right place, but I have a suggestion. There's an amorphous section of water in-between the shore and the Pirates' tiny capture-raft-island that is *just* deep enough to decide people walking through it are swimming. Normally it's fine, but it does prevent certain classes from using their specials while they stand in it. Granted that this isn't an intentional design choice, could it be "evened out" so it's just shallow enough to prevent such cases?
Some will probably respond and say it just adds skillful play to that particular area, and I agree. But it's an unnecessary skill and I'm sure many people who've yet to garner such a skill would like their specials to stop failing for no reason.
This may not be the right place, but I have a suggestion. There's an amorphous section of water in-between the shore and the Pirates' tiny capture-raft-island that is *just* deep enough to decide people walking through it are swimming. Normally it's fine, but it does prevent certain classes from using their specials while they stand in it. Granted that this isn't an intentional design choice, could it be "evened out" so it's just shallow enough to prevent such cases?
Some will probably respond and say it just adds skillful play to that particular area, and I agree. But it's an unnecessary skill and I'm sure many people who've yet to garner such a skill would like their specials to stop failing for no reason.
Can you give me a screen grab of that area? Preferably highlighting the trouble spot.
Some will probably respond and say it just adds skillful play to that particular area, and I agree. But it's an unnecessary skill and I'm sure many people who've yet to garner such a skill would like their specials to stop failing for no reason.
Yes, here!
Mastering one's movement includes becoming familiar with the map. In my opinion, if you're not getting stuck and if it's not interferring with the game flow, it's nothing that should be touched. I highly doubt that suggestions for altering terrain in order to make it easier for people that can't cope with it could receive a lot of support. I can only guess, but I think there's a reason why you'd feel that incoming responses could be against your suggestion.
I'm pretty sure being unable to use a game-winning special because you're knee deep in water interferes with game flow pretty badly. Just as an example.
It's a choppy patchwork problem, it doesn't even interfere with all the classes. If I recall correctly, it only prevents the Huscarl, Gestir, and Skirmisher from using their specials.
Please explain to me what exactly a 'game-winning special' is. If you're not aware of your current position, fail to initiate a special and then don't move a few steps to try again, your defeat is probably justifyed.
A pool of water that looks like a shallow but is actually a pool, is similar to a wall that looks like a door but actually is a wall. I strongly recommend either making the pool obvious, or turning it into mere shallow water.
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Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
I think ya want "Regal" there, mate.
You may also want "Kingly" "Knightly" "Stately" "Royal" "Official" "Grand" "Stately" "Dignified" or "Picturesque".
So been very busy updating Island. Fixing routes and issues brought up by community members.
Also making new higher res textures, replacing all Valve textures with new ones. The map now has 100% original textures.
Here are some screens. I hope you like them!
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I would request that the cave tunnels be more open/less cramped.
When pirates are playing together like a real team, and all the skirms and sharpshooters spam those kegs and those rifles, its really hard to get out of there before getting blown to bits.
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Cheers Sphynx, you might still be able to do that somewhat
Thanks for the kind words everyone
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Looking good!
http://steamcommunity.com/id/trar/
Some will probably respond and say it just adds skillful play to that particular area, and I agree. But it's an unnecessary skill and I'm sure many people who've yet to garner such a skill would like their specials to stop failing for no reason.
Do the drapes match the carpets?
Can you give me a screen grab of that area? Preferably highlighting the trouble spot.
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It's essentially that shape. There are two "sand bridges" going towards the island, and the swimmy area I'm referring two is between them.
Yes, here!
Mastering one's movement includes becoming familiar with the map. In my opinion, if you're not getting stuck and if it's not interferring with the game flow, it's nothing that should be touched. I highly doubt that suggestions for altering terrain in order to make it easier for people that can't cope with it could receive a lot of support. I can only guess, but I think there's a reason why you'd feel that incoming responses could be against your suggestion.
It's a choppy patchwork problem, it doesn't even interfere with all the classes. If I recall correctly, it only prevents the Huscarl, Gestir, and Skirmisher from using their specials.
Please explain to me what exactly a 'game-winning special' is. If you're not aware of your current position, fail to initiate a special and then don't move a few steps to try again, your defeat is probably justifyed.