UPDATE: information about the first public testing can be viewed here
The map is still in development and it's first release won't be ready before New Year at best.
So what is tw_Domus? It's a Trinket Wars map, for sure, but it's a special one. You see, I have a beautiful vacation home located at the northen side of my country; you can see some pics of it by clicking on this link
An idea of making a map loosely based in my vacation home has been in my mind since around march or april, by the time I decided to go back to PVKII, and why not? It has a purdy look work to try build it in a three dimensional landscape, solely for the purpose of gaming; why Trinket Wars? Because there are plenty of passageways and paths to follow.
So far I can only show two screenshots of a really early version of the level, where i try out it's lightning. I'm starting out with the interior of the house because it's far easier to form the layout than a regular landscape.
Update: The newest issue towards mapping on the most recent post.
I went on to try out the 2013 version of Hammer after installing the mod's files onto it. So far I could make the brushes and everything, but then there's a problem: whenever I want to insert a pvk_themed entity, like info_pvk or team_classname, Hammer simply crashes. I could also place a HL2 entity and change it's type but the change to a pvk entity cannot be applied.
Did I missed out something while installing the mod's directory onto hammer?
Edit: the problem is solved. I just placed .fgd files that weren't needed. However for the sake of not creating another thread for a specific custom map or any issue at compiling, please don't lock this thread yet.