Odd Clipping, Ladder Jumping

SpirrwellSpirrwell That Guy That Knows Things About a Lot of ThingsPVKII Team, Authorized Creator
edited October 2013 in Suggestions
I know that there's been at least one thread about ladders that I could find, but I figured I'd reiterate it here. As most people know, ladders\ropes\climbing things can be a pain as you don't stick to them, and you can use them to perform ridiculous jumps such as this one:

2013-10-15_00003.jpg

I would figure that you would be able to modify the func_ladder entity, or create a new entity specifically for sticking to what you're climbing so you have the option. I've compiled the Source 2013 code myself and so I know it's possible to do. I don't know about Source 2007, but the entity code should be translatable if you need something to build from until you move to Source 2013.

Either way I'm pretty sure that there's a some kind of func_ladder cpp file that can be modified.

Second thing is odd clipping, specifically in island. You can do some odd jumps such as the one in the pit under the bridge in the Pirate\Knight area, which many people already know and would hate to see it go ;) But there's also others such as this one:

2013-10-15_00001.jpg

Which can get you up to here:

2013-10-15_00002.jpg

You can use this to jump onto the tree there which could be useful for an SS or an archer, but should probably nonetheless be fixed. The same jump can also be done in the archway of the opposite end of this tunnel.

These clipping issues shouldn't be hard to fix. The ladders shouldn't be that big of a deal either. If anybody else knows of some odd clipping in this or other maps, it would probably be a good a idea for these to be contained in a thread to be able to keep track of in the hopes that they would be fixed.

This is kind of a combination of a suggestion\bug report, so I wasn't sure whether to put this here or under bugs and support.
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Comments

  • Major ChulainMajor Chulain Senior
    edited 12:14PM
    yea old stuff
    not too important
    j7rk8n.jpg
  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things PVKII Team, Authorized Creator
    edited 12:14PM
    Yeah, I know it's "old stuff," however it's old stuff that could be very easily corrected, and a thread dedicated to tracking said problems would be useful to any developer.
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    MOBO: MSI Z87M GAMING
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  • Major ChulainMajor Chulain Senior
    edited 12:14PM
    i agree
    j7rk8n.jpg
  • lillemakkenlillemakken Senior, senior
    edited 12:14PM
    Spirrwell wrote:

    and a thread dedicated to tracking said problems would be useful to any developer.


    Well, pretty sure the developers became aware of the things you listed many years back, so not too necessary creating a new thread mentioning things we all have been aware of for years.

    Heck, if you dig some in the forums you may even come across some old threads already explaining those issues.
    According to pvkii.com/forums,
    - Reaching enemies beyond your weapon model isn't a problem(you're just bad at dodging!)
    - Archer isn't overpowered
    - Higher post count is equivalent to higher skill, experience and knowledge in-game
  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things PVKII Team, Authorized Creator
    edited 12:14PM

    Well, pretty sure the developers became aware of the things you listed many years back, so not too necessary creating a new thread mentioning things we all have been aware of for years.

    Heck, if you dig some in the forums you may even come across some old threads already explaining those issues.


    Spirrwell wrote:

    I know that there's been at least one thread about ladders that I could find, but I figured I'd reiterate it here.


    Spirrwell wrote:

    Yeah, I know it's "old stuff," however it's old stuff that could be very easily corrected


    Like I said, I know, but I also said that it would be a good a idea to contain in a single thread, post away with any glitch\whatever to keep it in a thread. If they aren't fixed then they will only continue to be brought up.
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    Xxkr2il.jpg
    56JtqQq.jpg
    kJFRh1a.png
    MOBO: MSI Z87M GAMING
    CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
    GPU: EVGA GTX 660 Ti
    RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
    OS: Windows 10 Technical Preview

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