Concerning Objective Glows

Links121995Links121995 Beta Tester, Authorized Creator
edited September 2014 in General Art
I made a picture featuring an objective glow.

ObjectiveGlowss_zpsa155038d.jpg?t=1411741082

I'd say that it's the Pirate drop-off point for Island replaced with... That structure. But we all know that the trees there are closer together, yet impossible to navigate past or hide behind.
8gQi4T5.png

Comments

  • UberMannUberMann Level Designer PVKII Team, Authorized Creator
    edited 5:07AM
    That looks really nice, I like it a lot! Are you going to do these glows for the other two teams, as well? I'd be very curious to see them!
  • Dr. ODr. O Minister of Roggen Senior
    edited June 2013
    Please don't start spamming glows now everywhere, I pretty much dislike that idea. It is obvious that when playing a new game one first has to learn stuff, e.g. where the booty zones are. Making everything glow in different colors is distracting and doesn't look good either.

    E.g adding those glows to the booty zones on island would destroy the map in my eyes. It is just normal that people don't understand everything right from the start, glows will add more distraction besides looking bad, that's my opinion.
    PVKII Server: The House of Dr. O
    --friendly fire
    --manual block

    My maps/plugins:
    te_sahara_b1 : http://pvkii.gameban...com/maps/184372
    Weddings: http://forums.allied...ad.php?t=221933



    15:55 - Sir Whiskeyngton: well you're the minister of roggen
    15:55 - Sir Whiskeyngton: you'd just be doing your job
    15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
    15:56 - Sir Whiskeyngton: since I'm the minister of propaganda



    5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
    5:22 PM - Felis catus: base64
    5:23 PM - Sir Whiskeyngton: nab
    5:23 PM - Felis catus: dr o could translate that without a decoder
    5:23 PM - Felis catus: he is a wizard
    5:23 PM - Felis catus: he actually programmed roggen
    5:24 PM - Felis catus: he programmed the world
    5:24 PM - Felis catus: how it behaves
    5:24 PM - Felis catus: dr o is god
    5:24 PM - Sir Whiskeyngton: lol
    5:24 PM - Sir Whiskeyngton: you forgot the first commandment
    5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
    5:25 PM - Felis catus: dr o made him
    5:25 PM - Felis catus: dr o defined the gods
    5:25 PM - Felis catus: dr o did everything
    5:25 PM - Felis catus: he is the god

  • DinahDinah Skirmisher's wench PVKII Team
    edited 5:07AM
    It could be so that it only appears when you hold a chest, and an option in the game to turn it off if that's possible
    LOLIWDIT_zpsec1f606c.jpeg
    Agsma is me from the future
  • Links121995Links121995 Beta Tester, Authorized Creator
    edited 5:07AM
    Well, that was inspiring. I'll queue those two projects up.

    Yes indeed spamming glows everywhere would be a bad idea. One may as well cover the area in attention-grabbing signs. That's why the glow I have here is intended to look as though it's bleeding out of the masonry, and evaporating upwards.

    That's a good idea, yes.
    8gQi4T5.png
  • yushyush Senior
    edited 5:07AM
    Let everything be glamour and silky smooth. Let it glow. And the funny music should accompany it!

    NOT
  • Dr. ODr. O Minister of Roggen Senior
    edited 5:07AM

    Yes indeed spamming glows everywhere would be a bad idea. One may as well cover the area in attention-grabbing signs. That's why the glow I have here is intended to look as though it's bleeding out of the masonry, and evaporating upwards.


    I agree, signs are good and can be made so that they fit into the map without looking awkward.

    yush wrote:

    Let everything be glamour and silky smooth. Let it glow. And the funny music should accompany it!

    NOT


    u mad bro
    PVKII Server: The House of Dr. O
    --friendly fire
    --manual block

    My maps/plugins:
    te_sahara_b1 : http://pvkii.gameban...com/maps/184372
    Weddings: http://forums.allied...ad.php?t=221933



    15:55 - Sir Whiskeyngton: well you're the minister of roggen
    15:55 - Sir Whiskeyngton: you'd just be doing your job
    15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
    15:56 - Sir Whiskeyngton: since I'm the minister of propaganda



    5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
    5:22 PM - Felis catus: base64
    5:23 PM - Sir Whiskeyngton: nab
    5:23 PM - Felis catus: dr o could translate that without a decoder
    5:23 PM - Felis catus: he is a wizard
    5:23 PM - Felis catus: he actually programmed roggen
    5:24 PM - Felis catus: he programmed the world
    5:24 PM - Felis catus: how it behaves
    5:24 PM - Felis catus: dr o is god
    5:24 PM - Sir Whiskeyngton: lol
    5:24 PM - Sir Whiskeyngton: you forgot the first commandment
    5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
    5:25 PM - Felis catus: dr o made him
    5:25 PM - Felis catus: dr o defined the gods
    5:25 PM - Felis catus: dr o did everything
    5:25 PM - Felis catus: he is the god

  • Links121995Links121995 Beta Tester, Authorized Creator
    edited September 2014
    The Vikings aren't having a very good game today. Some green mist rose up from the water, and now none of them want to go near it.

    ObjectiveGlows2_zpsb768b91b.jpg?t=1411741082

    It's not because they're scared. It's because they like fighting too much.

    Some people will simply not pursue objectives.
    8gQi4T5.png
  • Dr.ClericDr.Cleric Senior
    edited 5:07AM
    The treasure on the boat in bt_town really serves as a good marker.
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • Links121995Links121995 Beta Tester, Authorized Creator
    edited September 2014
    ObjectiveGlowss3_zps80b5d8e0.jpg?t=1411741082

    I think that just about sums that up. The Knights prayed, and their lord showed them where he wanted the treasure. Unfortunately, they can't seem to get very much. Nor can they hold on to what they get.
    8gQi4T5.png
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 5:07AM
    Wicked work!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • simiussimius Senior
    edited 5:07AM
    Looks all right and could work well if implemented well. I'm not a big fan of a flashy hud and dinah tips all over the place but pushing people into the right direction is a good thing. I'd say as much glitter as needed and as little and natural as possible. A subtle glowing mist could fit inthe map just as the glow in the chest room. Not sure about the pirate one though. It's quite a change to the map as well. However it might be fun to jump around on that structure.
    (One of the reasons I really like townsquare is the ability to jump around everywhere on that map. The knight spawn for example; you could run away from a few slow HKs for hours in that area - but that's off topic)
  • Cap1Cap1 Land Lubber! Banned
    edited 5:07AM
    you can draw, I'd love seeing some artwork for our gamehub on steam!

    You got skills man :emot-awesome:
  • Links121995Links121995 Beta Tester, Authorized Creator
    edited September 2014
    Alright, when I made the picture for the Pirate's base, I had to adapt an idea I had for a structure that came to mind when I heard of the map "El Dorado". The structure was one that I hadn't seen in any screenshots, but I felt it fit the name of the map.

    The concept of objective glows had also been present when I heard of the map, and the idea that it had been "Blunter than ever before, with 50% more blunt" got me thinking. Could it be integrated into the map without looking so gosh darn blunt?

    This generated the idea of the Pirate's glow bleeding out of the woodwork, like them. For the Vikings, great seafarers, it would naturally be rising from the water. While the Knights, looking for divine inspiration, got divine intervention telling them where to put the gold.

    I can't find the words to say it, so I'll have to settle for something that doesn't tell the whole story, nor accurately conveys my message. I can't draw the way I think others consider it.
    Maybe it's my condescending nature, or an in-built tendency to fail a hundred times before I succeed. Every time I try to say it, I say it wrong. At least this time, It's wrong and short.

    Gamehub artwork? I'll add a picture of the Heavy Knight to my queue.
    8gQi4T5.png
  • simiussimius Senior
    edited 5:07AM
    He, it actually reminded me of El Dorado! :icon_agapirate:
  • Links121995Links121995 Beta Tester, Authorized Creator
    edited September 2014
    Well, it only took me about a month to finish the picture I was already drawing, and then finish this one.
    HeavyKnight_zpsf05c5058.png?t=1411741250
    He's not falling. He's leaning. On the wall.
    8gQi4T5.png
  • Dr.ClericDr.Cleric Senior
    edited 5:07AM
    Nice! I love the detailing. :)
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • simiussimius Senior
    edited 5:07AM
    lol, that's me waiting for a careless :captain: to pass through that underground gate, ready to shut it down :emot-awesome:
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