Cross Team Talk

SpirrwellSpirrwell That Guy That Knows Things About a Lot of ThingsMembers
edited 10:13AM in Suggestions
This is something I would love implemented when you're in desperate situations were every team is going at it with each other and no progress is being made specifically in booty. I would like the ability to talk to one of the enemy teams to see if a temporary truce could be called or something.

I have one other idea, but I'm not sure about it. It would be interesting if two teams could vote on a temporary truce for like a minute or something and they are treated as if they were all on the same team. Something like that could be easily abused which could be fixed by making it only possible at low tickets or only possible when one team is in the lead dominating the other two.

I don't know how well it would work, but it seemed like an interesting concept to me.
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Comments

  • UberMannUberMann Level Designer PVKII Team, Authorized Creator
    edited May 2013
    I wouldn't want two teams ganging up on one other team, as it would be very unfair to the team receiving the punishment. This would essentially create opportunities for two teams to relentlessly destroy one other team. I don't like the sound of that, it doesn't seem at all balanced to me.

    Besides, all three teams being engaged in an endless stalemate is very rare. I don't think I've ever seen that happen. Usually it works like this: Two teams are locked in a tense power struggle, the team that doesn't get any pressure will use this opportunity to go for the objective, meeting little resistance from the other two teams and then either securing their victory if the other teams continue battling each other, or they will now start going for the now winning team. Either way, the stalemate is usually circumvented by having three teams. One team will almost always have an opportunity to end the round.
  • DenshinDenshin Beta Tester, Authorized Creator
    edited 10:13AM
    If one team is dominating it will eventually get the attention of the two other teams. At this point, they'll instinctively start to focus on the winning team and know they can leave the other team alone for a short bit if they're smart.

    But then again, these are unwritten rules, it's still free up to anyone to attack anyone they desire and at the core, it should remain that way.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 10:13AM
    Denshin wrote:

    If one team is dominating it will eventually get the attention of the two other teams. At this point, they'll instinctively start to focus on the winning team and know they can leave the other team alone for a short bit if they're smart.

    But then again, these are unwritten rules, it's still free up to anyone to attack anyone they desire and at the core, it should remain that way.

    But that's the point. Just because someone puts the vote out there doesn't mean that people will vote yes, and if they do, it should only work for a limited amount of time. It's still free will. And you could make it only possible to activate once per game between two teams. But the main thing I was wanting is cross team talk. Then it's 100% free will. Some won't call a truce anyway, but it'd be nice to not let the other team know that you're trying to call a truce or something.
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    MOBO: MSI Z87M GAMING
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  • DenshinDenshin Beta Tester, Authorized Creator
    edited May 2013
    Spirrwell wrote:

    But that's the point. Just because someone puts the vote out there doesn't mean that people will vote yes, and if they do, it should only work for a limited amount of time. It's still free will. And you could make it only possible to activate once per game between two teams. But the main thing I was wanting is cross team talk. Then it's 100% free will. Some won't call a truce anyway, but it'd be nice to not let the other team know that you're trying to call a truce or something.


    Are you sure it wouldn't just confuse those kind of players who are just casually playing and not really paying much attention? All the sudden they can't hurt people or steal chests from a team they were in the heat of combat with. It feels both inconvenient and unnecessary. If people know what they need to do they don't need a truce, even if the vote for a truth passes because the majority voted yes, there would still be players who voted no, who would get frustrated because they had a plan to attack the other team for a chest they could easily grab. I almost suspect this could provoke some griefing for players wanting revenge on their own team who got the truce going, by either carrying chests to the wrong team or something.

    Anyhow, I think Bridgecable explained it; both teams will usually automatically put an equal pressure on the winning team anyway.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 10:13AM
    Unanimous voting between the two teams? But again that's not the part I'm interested in, I'm just interested in the ability to talk to one specific team directly, or maybe even a person individually. I don't know, I just think it would be cool, at least as an option.
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  • DenshinDenshin Beta Tester, Authorized Creator
    edited 10:13AM
    So like add a filter which teams your messages will be broadcasted to?

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • ThatOneBoxThatOneBox Senior
    edited 10:13AM
    bleh. i dont agree wit this idea. i understand where you are coming ferom, but it would create more problems than it would solve. "hey knights, attack those vikings, they will rage quite i guarentee you." "attack those pirates, the dinahs will rage on the mic and yo ucan laugh endlessly."
  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 10:13AM
    Denshin wrote:

    So like add a filter which teams your messages will be broadcasted to?

    Yes.

    ThatOneBox wrote:

    bleh. i dont agree wit this idea. i understand where you are coming ferom, but it would create more problems than it would solve. "hey knights, attack those vikings, they will rage quite i guarentee you." "attack those pirates, the dinahs will rage on the mic and yo ucan laugh endlessly."


    1: If they rage quit, it's their problem.
    2: If they rage on the microphone, it's also their problem.
    3: Has everyone forgotten about the mute button?
    4: There's no guarantee that people would agree to the idea anyway, people still have the free will to still deathmatch it out or whatever.
    5: I think it's a cool idea, but that's my opinion.
    5GY1DFV.png


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  • UberMannUberMann Level Designer PVKII Team, Authorized Creator
    edited 10:13AM
    Spirrwell wrote:

    1: If they rage quit, it's their problem.
    2: If they rage on the microphone, it's also their problem.
    3: Has everyone forgotten about the mute button?
    4: There's no guarantee that people would agree to the idea anyway, people still have the free will to still deathmatch it out or whatever.
    5: I think it's a cool idea, but that's my opinion.


    1. If one person ragequits, yeah, nothing to worry about. That happens from time to time. Some people do that.
    However, if the game makes people ragequit en masse, consistently, which this system you're proposing would assuredly do, then this would be very harmful to the game's community. No game dev wants to implement mechanics that make their community angry and leave.

    2. Same reason as above, some people rage with their microphone on. But implicitly endorsing that is a very bad idea.

    3. We haven't forgotten about that button, we just wish we wouldn't need it. We don't want to create more reasons for it to exist.

    4. The latter part of that sentence stands in contradiction with your idea. They can not death match it out when they're forced to a truce, that's the very point of the truce, to limit who can be attacked.

    5. In my opinion, your idea doesn't work for PVKII. The game is just not built around temporary alliances. That's just how I see it, though.
  • ThatOneBoxThatOneBox Senior
    edited 10:13AM
    bridgecable has pretty much said what was i at a loss of words for. +1 to bridge.
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited May 2013
    Assuming one team, lets say Knights, is winning with chests and I know both Pirates (my team) and Vikings are going after Knights, I will generally evaluate if I can steal from Vikings one chest while they are busy with Knights. It is a strategic move only done if I know both teams are able to take chests from Knights successfully. I don't generally do this if Knights (in this example) are about to win very soon and require everyones attention on them.

    Because of this, I do not agree with the idea proposed as I would generally not "agree" to a truce persay because the tide of battle of chests and points are circumstantial and can shift very quickly. I like how it is currently as it gives more freedom and strategic play.

    Even then, the players should know if to work together. If they do not, then having a form to tell them this without the winning team knowing (and we all know the winning team will expect both teams to gang on them generally) isn't going to change the minds of the people who weren't going to originally.

    Nichi2EditCROP_zpscolnflbv.gifKarenPirate1Crop_zps5ccbfa57.gifNichi1CROP_zpspr3i3epd.gif
    http://steamcommunit...m/groups/aclans Join and be pro today!


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    "I like axes"
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    loli loli loli loli loli loli loli loli

  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 10:13AM

    4. The latter part of that sentence stands in contradiction with your idea. They can not death match it out when they're forced to a truce, that's the very point of the truce, to limit who can be attacked.

    No I was just talking about the possibility to talk to an opposing team directly without another team being able to see you talking to them, not my second idea which I came up with on the spot.

    But, points taken. And I wouldn't expect many people to rage quit seeing as how if the objective matters, they should expect people to gang up on the winning team anyway. But with the occasional new person who doesn't know exactly what's going on I it could be helpful. The forcing through vote idea is something I just came up with while writing the original post and even I didn't think it was that good. My main idea is the ability to talk to one specific team.

    I also understand your strategy Koko, because I use it. I guess the only reason I could see to implement it is if my sole purpose of it wasn't to try to call a truce. So what other reasons would one want to talk to another team without the other knowing... I don't know. I think I've lost the argument. You win. :P
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  • DenshinDenshin Beta Tester, Authorized Creator
    edited 10:13AM
    Allright; so the "truce" idea has gone from calling a vote in order to temporarily be unable to steal or damage an enemy team, to adding some sort of chat filter where you can choose which enemy team your message will not be broadcasted to.

    And when it looks like that, it doesn't seem like a very shabby thing to consider, might suspect it would seem complicated to some players as to how they use it and how it would be implemented is also something I don't know how to make practical.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • ThatOneBoxThatOneBox Senior
    edited 10:13AM
    "hey pirates, get the knights, they are the ones winning."

    done. people who don't listen to that won't listen to some 2 team only chat either.
  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 10:13AM
    Denshin wrote:

    Allright; so the "truce" idea has gone from calling a vote in order to temporarily be unable to steal or damage an enemy team, to adding some sort of chat filter where you can choose which enemy team your message will not be broadcasted to.

    And when it looks like that, it doesn't seem like a very shabby thing to consider, might suspect it would seem complicated to some players as to how they use it and how it would be implemented is also something I don't know how to make practical.

    No, that's what I was talking about from the very beginning. The title is cross team talk. I initially came up with the idea to talk to enemy team without the other being able to see it. One of my reasons for that is because I would like to talk to a team to see if they could call a truce or something. That's not forcing them, that's asking them if they'll help.

    Where people must've gotten confused is everything after "I have one other idea." I just should never have mentioned it. I thought of it as I was writing. All I really wanted was the ability to talk to an enemy team directly. Sorry to confuse people.
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