Hello!
This is a project me and my friend made in Directx 10 API.
We coded everything from scratch.
Integrated development environment: Visual studio 2010
Language: C++
Techniques:
Shadow Mapping(EVSM)
Water
Deferred Rendering
Forward Rendering(not in video)
Cube-Mapping
Fog
SSAO (Not working properly)
View frustum culling against AABB/BS
View frustum culling against Quad Tree
Hardware backface culling
Particle System(Not in video)
Animated fire (with billboards)
Normal Mapping
Specular map
Camera Movement
Terrain generated using height map
Lights:
Directional Lights
Spot Lights
Point Lights
(using Phong)
We ended up with 34 C++ classes and 20 HLSL files in total :-).
Video:
[media]
Next project will be creating a 3D game from scratch.
It will take some time and i really hope it will be good when it's done

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Comments
Keep this thread updated please!