This is a project me and my friend made in Directx 10 API.
We coded everything from scratch.
Integrated development environment: Visual studio 2010
Forward Rendering(not in video)
SSAO (Not working properly)
View frustum culling against AABB/BS
View frustum culling against Quad Tree
Hardware backface culling
Particle System(Not in video)
Animated fire (with billboards)
Terrain generated using height map
We ended up with 34 C++ classes and 20 HLSL files in total :-).
Next project will be creating a 3D game from scratch.
It will take some time and i really hope it will be good when it's done