My DirectX Project

azelioazelio Senior
edited October 2012 in General Art
Hello!


This is a project me and my friend made in Directx 10 API.
We coded everything from scratch.

Integrated development environment: Visual studio 2010
Language: C++

Techniques:
Shadow Mapping(EVSM)
Water
Deferred Rendering
Forward Rendering(not in video)
Cube-Mapping
Fog
SSAO (Not working properly)
View frustum culling against AABB/BS
View frustum culling against Quad Tree
Hardware backface culling
Particle System(Not in video)
Animated fire (with billboards)
Normal Mapping
Specular map
Camera Movement
Terrain generated using height map

Lights:
Directional Lights
Spot Lights
Point Lights
(using Phong)

We ended up with 34 C++ classes and 20 HLSL files in total :-).

Video:
[media]image

Next project will be creating a 3D game from scratch.
It will take some time and i really hope it will be good when it's done :).

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