Pinegrove updates

2

Comments

  • edited 7:15PM
    I love what you just did to those trees man! <3
    "Finally I can shoot with this weapon and not just kill!"

    FUF!
  • NiveNive Beta Tester
    edited 7:15PM
    Wow, that is some amazing work!
    The map will be stellar, as a map and as a portfolio piece.
  • GazGaz Sir PVKII Team
    edited 7:15PM
    Thanks guys, glad you like! Here is another screen. Still need to update/replace the old distance tree models, and in this shot you can see the vikings drop zones a bit blue. I made the ambient a bit too bright and it's quite glowy! Tweaking at the moment. Also a new dead tree needs to be made. The one in the pic looks out of place now, and if we're honest, not very dead either.

    God damn not enjoyed mapping this much in a LONG time!

    bt_pinegrove02.jpg
  • Dr. ODr. O Minister of Roggen Senior
    edited 7:15PM
    Good stuff, keep it up!
    PVKII Server: The House of Dr. O
    --friendly fire
    --manual block

    My maps/plugins:
    te_sahara_b1 : http://pvkii.gameban...com/maps/184372
    Weddings: http://forums.allied...ad.php?t=221933



    15:55 - Sir Whiskeyngton: well you're the minister of roggen
    15:55 - Sir Whiskeyngton: you'd just be doing your job
    15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
    15:56 - Sir Whiskeyngton: since I'm the minister of propaganda



    5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
    5:22 PM - Felis catus: base64
    5:23 PM - Sir Whiskeyngton: nab
    5:23 PM - Felis catus: dr o could translate that without a decoder
    5:23 PM - Felis catus: he is a wizard
    5:23 PM - Felis catus: he actually programmed roggen
    5:24 PM - Felis catus: he programmed the world
    5:24 PM - Felis catus: how it behaves
    5:24 PM - Felis catus: dr o is god
    5:24 PM - Sir Whiskeyngton: lol
    5:24 PM - Sir Whiskeyngton: you forgot the first commandment
    5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
    5:25 PM - Felis catus: dr o made him
    5:25 PM - Felis catus: dr o defined the gods
    5:25 PM - Felis catus: dr o did everything
    5:25 PM - Felis catus: he is the god

  • UberMannUberMann Level Designer PVKII Team, Authorized Creator
    edited 7:15PM
    Very good stuff! Keep it up, indeed!
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 7:15PM
    Pictures broken?
  • Echo of the pastEcho of the past Members, Senior
    edited June 2013
    YES! This is very good news.

    PS. Pictures seem to be broken,
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 7:15PM
    All better now. Good work!
  • Chedda CheezChedda Cheez Senior
    edited June 2013
    Updating a lot more, and the map is looking wondrous.
    Doing a fine job, looking forward to seeing more!
    (perhaps in the beta testing stream sometime soon. unleash your masterpiece. do eet.)
    Welcome to Cheez's PVKII Funtime Class!
    Rule #1: Have fun. [incredulous gasping ripples throughout the room]

    That concludes Funtime Class! We didn't have the funding for a lengthy seminar. ¯\_(ツ)_/¯
    Stop by again for our next lesson: "Heavy Knight's Heaving Heart: How to Write Poetry for Swords!"

    76561197993232256.png
  • CrazytalkCrazytalk Terminator PVKII Team
    edited 7:15PM
    Wonderful news, and spectacular work! :)

    badass.jpg

  • Ninja-ORCNinja-ORC Senior
    edited 7:15PM
    Your work looks great. Lush map full of trees and vegetation. You sir have some talent :)
    76561197981087625.png They say there are no ninjas in PVK. I beg to differ.
  • SharpiemanSharpieman Senior
    edited 7:15PM
    optimize the hell outa that map with all that foliage its gonna need it lol
  • GazGaz Sir PVKII Team
    edited 7:15PM
    Optimize is my middle name :)

    More pics soon! Doing a bit of tidying up under the hood for better VIS calculations, and working on some rock structure by one of the waterfalls to remove the last ladder in the map \o/
  • Major ChulainMajor Chulain Senior
    edited 7:15PM
    nice work, keep it up!
    j7rk8n.jpg
  • GazGaz Sir PVKII Team
    edited 7:15PM
    Ok, spent the last two days improving dead tree models and textures, optimising the VIS around the waterfall, and removed the ladder and made better rock shapes generally.

    Latest:
    bt_pinegrove03.jpg
  • CrazytalkCrazytalk Terminator PVKII Team
    edited 7:15PM
    I love the new path to the Pirates, which is better than the ladder. I also like the new tree models, though two or three of them could use some extra foliage at eye level for blocking ranged visibility :icon_viking2:

    badass.jpg

  • SharpiemanSharpieman Senior
    edited 7:15PM
    ladders are always a no no in my experience with any source map, they make for such nasty problems
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 7:15PM
    Crazytalk wrote:

    I love the new path to the Pirates, which is better than the ladder. I also like the new tree models, though two or three of them could use some extra foliage at eye level for blocking ranged visibility :icon_viking2:


    Yes.

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • WintersunnWintersunn Land Lubber! Senior
    edited 7:15PM
    Very good looking map.
    34nqlqd.jpg
  • -AOD- Bruce Campbell-AOD- Bruce Campbell Authorized Creator, Senior
    edited 7:15PM
    Looking great Gaz.
    image-1.gif
  • Chedda CheezChedda Cheez Senior
    edited 7:15PM
    Had a chance to catch up with the stream yesterday (since it isn't up on youtube yet, but that's what twitch recordings are for) and I must say that Pinegrove is gorgeous and I can only hope that it overtakes or at the very least rivals the... player magnetism that Island seems to have. I would be in heaven if there was a dedicated and popular Pinegrove or El Dorado server, but I digress.

    I also support the idea stated before of some eye-level foliage so as to deter overly easy SS sniping or other ranged shenanigans.

    Keep on keepin' on, mate!
    Welcome to Cheez's PVKII Funtime Class!
    Rule #1: Have fun. [incredulous gasping ripples throughout the room]

    That concludes Funtime Class! We didn't have the funding for a lengthy seminar. ¯\_(ツ)_/¯
    Stop by again for our next lesson: "Heavy Knight's Heaving Heart: How to Write Poetry for Swords!"

    76561197993232256.png
  • Echo of the pastEcho of the past Members, Senior
    edited June 2013

    Had a chance to catch up with the stream yesterday

    Wait, what? Did I miss something? Was there a stream yesterday?

    EDIT:Never mind, I see what you mean.
  • KNUDA.knatchKNUDA.knatch Senior
    edited 7:15PM
    Looks absolutely wonderful, can't wait.
  • GazGaz Sir PVKII Team
    edited May 2014
    Hey guys!

    I know it's been some time that I posted progress, so here is a quick update of where I am, I've come a fair way since these screenshots were taken, these are like snapshots I've taken through working on it all.

    I've been tweaking textures, below you can see the new forest dirt texture, before the texture was too dark and noisy, the pine needles it featured were much to big in relation to the player models, I've made it lighter, and cleaner as seen below:
    bt_pinegrove160004.jpg

    and

    bt_pinegrove160003.jpg

    Next I've been making the caves/mines more interesting visually, with Crystals and minecart tracks and support beams:

    bt_pinegrove160002.jpg

    and

    bt_pinegrove160000.jpg

    And finally, After a lot of avoiding it, I've started to flesh out the Knights area. Here you can see the new grass and stone textures I made, being blended together with a modulate texture, so that as they meet at different blend amounts, the grass goes inbetween the stone slabs before disappearing. Note the gate model in grey, has since been completed. There is also a chapel on the left of this picture (just out of view) that has been getting a lot of TLC, pics of that to come later :-)

    bt_pinegrove130040.jpg


    Enjoy! :emot-awesome:
  • &#585;&#9678;&#8469;&#585;&#9678;&#8469; Beta Tester
    edited 7:15PM
    Looking foward to this map.
  • HaxxHaxx Senior
    edited 7:15PM
    Cant Wait......
  • AldarisAldaris Senior
    edited 7:15PM
    It already looks fantastic !
    :icon_knightsofni:
  • MasonMason Senior
    edited 7:15PM
    moreeeeee
    image
  • GazGaz Sir PVKII Team
    edited August 2014
    Hey guys and girls. I'm currently working on my portfolio before going "full time" indie on some other projects, and as such this means finishing PineGrove ready for the next release!

    So in a bid to keep you in the loop, and show you my progress, here is the first of (providing you like them) development videos of myself making the map. I won't cover everything, just main parts so you can see it take shape.

    First off, I present ... drum roll... CLIFFS

    Not the most exciting maybe, but an insight of how I work. I tried using Wall Worm with 3DS max, but currently it crashes on export to VMF so I'm sticking with Hammer for now. If I can get Wall Worm to export I'll jump over to that for some bits, but I've been using WorldCraft/Hammer since I was 14 (Currently 30! :icon_stabhead:) so 16 years... yikes. Anyway, let me know what you think, ask me questions etc.

    It's in HD too, so view on YT or fullscreen.
    PS: Hearing your own voice is WEIRD, I don't have a decent mic, had to use an Eyetoy Camera!

    image
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 7:15PM
    Looks awesome!
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