Pinegrove updates

GazGaz SirPVKII Team
edited 2:33PM in Dev Journal
This is a thread where I will post pictures of stuff as I create/work on finishing pinegrove off.

Expect pics, renders, screen grabs etc to go here as they're made :)



First off:

bridge_01.jpg

This is still in progress, an old minecart bridge over a small ravine. It needs some supports to hold it up and better intergration to the landscape.
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Comments

  • Dr. ODr. O Minister of Roggen Senior
    edited 2:33PM
    I like all pics that are already out for that map, looks like it will be really nice. Do you now already what gamemode it will support?
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    15:55 - Sir Whiskeyngton: well you're the minister of roggen
    15:55 - Sir Whiskeyngton: you'd just be doing your job
    15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
    15:56 - Sir Whiskeyngton: since I'm the minister of propaganda



    5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
    5:22 PM - Felis catus: base64
    5:23 PM - Sir Whiskeyngton: nab
    5:23 PM - Felis catus: dr o could translate that without a decoder
    5:23 PM - Felis catus: he is a wizard
    5:23 PM - Felis catus: he actually programmed roggen
    5:24 PM - Felis catus: he programmed the world
    5:24 PM - Felis catus: how it behaves
    5:24 PM - Felis catus: dr o is god
    5:24 PM - Sir Whiskeyngton: lol
    5:24 PM - Sir Whiskeyngton: you forgot the first commandment
    5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
    5:25 PM - Felis catus: dr o made him
    5:25 PM - Felis catus: dr o defined the gods
    5:25 PM - Felis catus: dr o did everything
    5:25 PM - Felis catus: he is the god

  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited 2:33PM
    Pinegrove is a booty map
    dragonattacksig04.pngrage.jpg
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 2:33PM
    Where are you planning to put this in the map Gaz if you don't mind me askin? :)

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • LucasLucas Walter White Members
    edited 2:33PM
    Awesome!
    Perhaps you could make it looks like a cantilever bridge?
    Tschoppo wrote:

    hello dear, said banana pie, but all of a sudden it came to life.
  • GazGaz Sir PVKII Team
    edited 2:33PM
    At the back, behind the pirates. Where there used to be a placeholder house
  • PeepeewilsonPeepeewilson PVKII Team
    edited 2:33PM
    We should make a map where all 3 teams ride mine carts on different rails and throw crap at each other from them.
  • HeiHei and truly did she know the name of the Kong Senior
    edited 2:33PM

    We should make a map where all 3 teams ride mine carts on different rails and throw crap at each other from them.


    this and also have my babies gaz
  • GazGaz Sir PVKII Team
    edited 2:33PM
    Think I will go with this setup, its quite minecart-ish. I did a load of research

    What do you guys think?

    bridge_02.jpg
  • PeepeewilsonPeepeewilson PVKII Team
    edited 2:33PM
    Looks sturdy, with a rickety old-world twist. Love it!
  • ZinuXZinuX Mutated Walrus Hamster Members, Beta Tester
    edited April 2012
    Omg, you devs curl do shiz dhis is horrilb
    we wil alll are ded whan dis gets realisd

    jjust uninstal teh game you bad 8===>~~~~

    :wub:
    dragonattacksig04.pngrage.jpg
  • jRocketjRocket Pixel Punisher PVKII Team
    edited 2:33PM
    Hey Gaz, good to see you back. Excited to see pinegrove being worked on again!

    Model is looking pretty sweet too. Maybe some more polys could be added to the wood beams to make them look less box like?
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 2:33PM
    Perhaps adding more curves like tortuga's wooden supports and a weathered effect to the wood. Fungus growing up at the bottom, too.

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • MiggogMiggog PVKII Team, Beta Tester
    edited May 2012
    nah let tortuga and pinegrove have their own kind of supports. Gaz said he did a lot of research.
    lego_sig250_v3_zps09b6104b.jpg
  • DMXDMX Senior
    edited 2:33PM
    Goodluck with the project, good to see it's being worked on again.
    joker_by_tortillaturtle-d50i9ir.png
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 2:33PM
    Miggog wrote:

    nah let tortuga and pinegrove have their own kind of supports. Gaz said he did a lot of research.


    For great justice!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • GazGaz Sir PVKII Team
    edited 2:33PM
    Hey everyone, I know I just kinda stopped with this, but the last few months I have been crunching on a game which will be revealed at PAX

    Anyway, today I spent the whole day working on PG! I finished the bridge, sorted out the terrain around it, built the rails either side of it, and reworked the back of the pirates spawn. Where before there were two ladders, there are now two sloped routes to take, screen shots to come tomorrow :)
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 2:33PM
    Make our dreams come true!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • OcelotOcelot Senior
    edited 2:33PM

    Looks sturdy, with a rickety old-world twist. Love it!


    oh and so you know im still pullin your leg :P

    GG the other day
    My Mother sent me to Vietnam to Straighten me out, I was Twelve...

    ron-dancing-animated.gif
  • GazGaz Sir PVKII Team
    edited 2:33PM
    Ok, so please remember that this is still heavily WORK IN PROGRESS

    Firstly, the rails straight over land look a bit weird, I will be making an overlay of railway sleepers to add under the rails, some more exposed out of the dirt than others so they look nice and old/worn
    The new routes up the pirate spawn are quite dark, I will be pushing up the ambient light somewhat, and thinking of ways to increase visibility here, we'll see.

    Secondly, the skybox needs a fair bit of work, There will be a large rock formation/mountain behind this area, currently theres just a few trees.


    Anyway, enough text, PRETTY PICCY TIME

    bt_pg00.jpg

    bt_pg01.jpg

    bt_pg02.jpg

    bt_pg03.jpg
  • PeepeewilsonPeepeewilson PVKII Team
    edited 2:33PM
    Yeeeeeeeee Gaz in the house!

    UnnkMC wrote:

    oh and so you know im still pullin your leg :P

    GG the other day


    image
  • TschoppoTschoppo the choppin´ Senior
    edited 2:33PM
    keep it flowin!

    slugsig.jpg

  • Dr.ClericDr.Cleric Senior
    edited 2:33PM
    Any more progress?
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 2:33PM
    I do believe he has been infrequently working on it! There you go - a small sign of life :D

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • Dr.ClericDr.Cleric Senior
    edited 2:33PM
    Huzzah!
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 2:33PM
    GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAZZZ

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • GazGaz Sir PVKII Team
    edited 2:33PM
    Hello again!

    The reason I dropped off the face of the planet re: this map, I took a sabbatical to France to do snowboard training. Upon my return I was made redundant as there were no projects to return to work on.
    Hence, I am now at home doing freelance stuff to pay the rent.

    This means I have a LOT more time to do PVKII stuff, one thing I want to do is finish this map, both so that you guys actually get to play it, and two so I can use it as a portfolio piece.


    Anyhow, I have literally spent a week+ reworking the trees, I have never been happy with them! I found a guy who made some awesome low poly trees for a Cryengine map (UltimaRage) and decided to try something similar!

    For now I will leave you with a silhouette comparison whilst I place the new trees in the map. They're a lot more realistic in proportion as you can see so they'll need nicer placement for the best effect!
    updated_trees.png
    New on the left, old on the right

    Stay tuned, I WILL post updates soon! ;)
  • Cap1Cap1 Land Lubber! Banned
    edited 2:33PM
    Welcome back! these are good news :)
  • TschoppoTschoppo the choppin´ Senior
    edited 2:33PM
    just seeing this thread among the new content made my heart skip a beat.

    slugsig.jpg

  • GazGaz Sir PVKII Team
    edited 2:33PM
    So just been tweaking the Viking area with the new trees, I'm really happy with the result!

    Here's how it looking so far, more soon!

    bt_pinegrove01.jpg
  • J-coJ-co Tramp Senior
    edited 2:33PM
    Beautiful, can't wait to test this lady again <3
    guitarsmallb.jpg
    I have an aristocratic smile and like to punch people
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