PVKII WeaponsMaster plugin for SourceMod
Source Code -
The source code is available at
My GitHub Repository. Please credit and fork responsibly.
Files -
WeaponsMaster_v1.02.zip
Installation -
- Install SourceMod (http://www.sourcemod.net/)
- Place the WeaponsMaster.smx file into your pvkii/addons/sourcemod/plugins/ directory.
- Place the weaponsmaster.cfg.txt file into your pvkii/addons/sourcemod/gamedata/ directory.
- Place the contents of the sounds subfolder into your pvkii/sound/weaponsmaster/ directory.
- Place the contents of the cfg subfolder into your pvkii/cfg/weaponsmaster/ directory.
- Restart your srcds or change levels.
- All done! Enjoy.
Bugs -
Any bugs or requests can be submitted here or on the
Issue Tracker for this plugin.
Changelog -
v1.02 - 2012-10-23
Updated for PVKII 2.5
v1.00 -
2012-2-5
Complete gungame-style gameplay mode for PVKII
Available automatic respawn for any map type
Customizable weapon order
Map-specific configuration
Comments
When we played it, noticed that the last level you have to get a parrot kill, it wouldn't register punch/hook. Found out they weren't listed in the default it seemed.
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
That's strange. It's supposed to be looking for parrot, punch or hook. If I get some time this week, I'll try to debug it.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Yes, hook/punch does not work.
One keg kill didnt register once i think. I killed someone with my keg and he got the keg suicide assist in return. Another time it worked just fine.
And sometimes you dont respawn in lts. I had it once when i switched teams while dead.
Tw stinks for wm
I have an aristocratic smile and like to punch people
There are a definitely some things that could use improvement in lts.
Did the keg kill register before you died? You ought to get credit as long as you lived through it.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
I have an aristocratic smile and like to punch people
It really depends on the order in which the events are thrown at me. A player can't currently gain a level if they are dead which matches the behavior in original gungame. If the event for your kill was thrown first, you'd get the level.
This actually reminds me that I need to test temple and trap levels. I had set something up to grant level credit for physics-based kills. I think I also need to allow assisted-falling deaths to count.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Really? I wonder if there's an issue in the way that I set the movespeed, armor or health.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Hope everyone is still having fun.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Gungame/WeaponsMaster still fun fun even with the bugs(ish)
DM-wise been liking it on Dactyl Nightmare most so far, need to try it on Snowyglade though sometime soon
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Ideas welcome!
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
While I agree that it is annoying to have a kill stolen out from under you, I also believe a certain amount of underhanded or unsportsmanlike behavior is inherent in this style of gameplay. However, request for assist tracking is noted. If I implement it, it will still be up to the server admin to use it.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Hope the bugs get fixed, such as getting stuck when turning on the mode (includes spectator) until everyone is slayed.
It would be neat if using special gave you back ammo including stuff like parrot on weapons you can't special on. Speaking of parrot, the last level being parrot kill, which currently is a bug, I actually like now. It provides really interesting timing and even smarter play. Hooking and Fisting isn't that difficult in all honestly. Gives a chance for any stragglers to catch up if needed, instead of just a pure dominating/luck from previous levels.
A suggestion I have is to cause pure suicides to increase your requirement to level (but not go beyond the initial 3 or whatever the server capped on). Many people tend to suicide when about to die, making it harder for some of the more difficult levels.
On a related note, assisted suicides (pushing someone off) should count as a kill for the weapon (think this was a bug and it was suppose to count).
Other parts of the weapon, such as shield bashing (rare but it happens) kills should count too.
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
That's exactly what I thought!
Indeed there are bugs, could you please get on it?
Though not limited to, but mainly with the new weapons, the models revert to being Jesus ghosts, floating around in a crusifixed 3d modeling position.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
With the Berzerker, said shield is held facing in.
In game nickname: [ нcϟ ] God of Aim or [ нcϟ ] Батюшка Аим
Call of booty
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Author of PVKII Randomizer
Author of PVKII WeaponsMaster