PVKII WeaponsMaster Release

MadKatMadKat Senior
edited October 2012 in Scripting
PVKII WeaponsMaster plugin for SourceMod

Source Code -

The source code is available at My GitHub Repository. Please credit and fork responsibly.

Files -

WeaponsMaster_v1.02.zip

Installation -
  • Install SourceMod (http://www.sourcemod.net/)
  • Place the WeaponsMaster.smx file into your pvkii/addons/sourcemod/plugins/ directory.
  • Place the weaponsmaster.cfg.txt file into your pvkii/addons/sourcemod/gamedata/ directory.
  • Place the contents of the sounds subfolder into your pvkii/sound/weaponsmaster/ directory.
  • Place the contents of the cfg subfolder into your pvkii/cfg/weaponsmaster/ directory.
  • Restart your srcds or change levels.
  • All done! Enjoy.

Bugs -

Any bugs or requests can be submitted here or on the Issue Tracker for this plugin.

Changelog -

v1.02 - 2012-10-23

Updated for PVKII 2.5


v1.00 - 2012-2-5

Complete gungame-style gameplay mode for PVKII

Available automatic respawn for any map type

Customizable weapon order

Map-specific configuration
Programmer, Swashbuckler
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
«1

Comments

  • LucasLucas Walter White Members
    edited 8:36PM
    Awesome work, thank you madkat :)
    Tschoppo wrote:

    hello dear, said banana pie, but all of a sudden it came to life.
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited 8:36PM
    Working good! Great job as always~

    When we played it, noticed that the last level you have to get a parrot kill, it wouldn't register punch/hook. Found out they weren't listed in the default it seemed.

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  • MadKatMadKat Senior
    edited 8:36PM

    When we played it, noticed that the last level you have to get a parrot kill, it wouldn't register punch/hook. Found out they weren't listed in the default it seemed.

    That's strange. It's supposed to be looking for parrot, punch or hook. If I get some time this week, I'll try to debug it.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • HeiHei and truly did she know the name of the Kong Senior
    edited 8:36PM
    When I played it worked as hook, but not punch. That was 3 days ago on Madkat's test server, I think.
  • J-coJ-co Tramp Senior
    edited February 2012
    This is lots of fun, thank you!
    Yes, hook/punch does not work.
    One keg kill didnt register once i think. I killed someone with my keg and he got the keg suicide assist in return. Another time it worked just fine.
    And sometimes you dont respawn in lts. I had it once when i switched teams while dead.
    Tw stinks for wm
    guitarsmallb.jpg
    I have an aristocratic smile and like to punch people
  • MadKatMadKat Senior
    edited 8:36PM
    The trinket carriers become way too overpowered. Also, the aura benefit is ridiculous in a game mode where you really don't want to help your teammates. So I agree with you, J-co.

    There are a definitely some things that could use improvement in lts.

    Did the keg kill register before you died? You ought to get credit as long as you lived through it.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • J-coJ-co Tramp Senior
    edited 8:36PM
    Kill and death should be at the same point right? My enemy damaged me so he got an assisted suiced kill ( you know, the blue toned keg kill icon) and I got him with an ordinary keg kill. Maybe keg damaged isnt applied instantaneous, then I could have died before the kill.
    guitarsmallb.jpg
    I have an aristocratic smile and like to punch people
  • MadKatMadKat Senior
    edited 8:36PM
    J-co wrote:

    Kill and death should be at the same point right? My enemy damaged me so he got an assisted suiced kill ( you know, the blue toned keg kill icon) and I got him with an ordinary keg kill. Maybe keg damaged isnt applied instantaneous, then I could have died before the kill.

    It really depends on the order in which the events are thrown at me. A player can't currently gain a level if they are dead which matches the behavior in original gungame. If the event for your kill was thrown first, you'd get the level.

    This actually reminds me that I need to test temple and trap levels. I had set something up to grant level credit for physics-based kills. I think I also need to allow assisted-falling deaths to count.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited 8:36PM
    Forgot to mention, if you enable it in the middle of a match some people get buried in the ground (lol wtf) until I restart the round or slay them

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    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • MadKatMadKat Senior
    edited 8:36PM

    Forgot to mention, if you enable it in the middle of a match some people get buried in the ground (lol wtf) until I restart the round or slay them

    Really? I wonder if there's an issue in the way that I set the movespeed, armor or health.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited 8:36PM
    It affected me in spectator too, I couldn't move XD I had to join a team and die

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    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • MadKatMadKat Senior
    edited 8:36PM
    More fixes sooner or later. Been really sick with a flu.

    Hope everyone is still having fun.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited 8:36PM
    Was sick a bit too but feeling better, so I hope you do too~

    Gungame/WeaponsMaster still fun fun even with the bugs(ish)

    DM-wise been liking it on Dactyl Nightmare most so far, need to try it on Snowyglade though sometime soon

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    http://steamcommunit...m/groups/aclans Join and be pro today!


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    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • MadKatMadKat Senior
    edited 8:36PM
    Have a lot of good ideas for future features. Probably look forward to a new version in another month or so. Depends on if I'm still doing 60 hour weeks for my work. ;)

    Ideas welcome!
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • edited 8:36PM
    I hate when mah kills get stolen, Can you make it so a certain amount of assists gets a level up?
  • MadKatMadKat Senior
    edited March 2012

    I hate when mah kills get stolen, Can you make it so a certain amount of assists gets a level up?


    While I agree that it is annoying to have a kill stolen out from under you, I also believe a certain amount of underhanded or unsportsmanlike behavior is inherent in this style of gameplay. However, request for assist tracking is noted. If I implement it, it will still be up to the server admin to use it.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited March 2012
    I don't agree on assists. Smart play should be needed.

    Hope the bugs get fixed, such as getting stuck when turning on the mode (includes spectator) until everyone is slayed.

    It would be neat if using special gave you back ammo including stuff like parrot on weapons you can't special on. Speaking of parrot, the last level being parrot kill, which currently is a bug, I actually like now. It provides really interesting timing and even smarter play. Hooking and Fisting isn't that difficult in all honestly. Gives a chance for any stragglers to catch up if needed, instead of just a pure dominating/luck from previous levels.

    A suggestion I have is to cause pure suicides to increase your requirement to level (but not go beyond the initial 3 or whatever the server capped on). Many people tend to suicide when about to die, making it harder for some of the more difficult levels.

    On a related note, assisted suicides (pushing someone off) should count as a kill for the weapon (think this was a bug and it was suppose to count).

    Other parts of the weapon, such as shield bashing (rare but it happens) kills should count too.

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    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • MadKatMadKat Senior
    edited 8:36PM
    PVKII 2.5 support up and running. Had to modify the vtable offsets, so you definitely need the weaponsmaster.cfg.txt update. Includes the dagger, ssrifle and ssflintlock. There may be some bugs!
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • JoshikumakoJoshikumako Senior
    edited 8:36PM
    you should make a all rifle plug in :D
    Mi1zkf9.gif
  • ugubaluguugubalugu Big Noob Senior
    edited 8:36PM
    Gothic wrote:

    you should make a all rifle plug in :D


    That's exactly what I thought!
  • AleihrAleihr Senior
    edited November 2012
    MadKat wrote:

    PVKII 2.5 support up and running. Had to modify the vtable offsets, so you definitely need the weaponsmaster.cfg.txt update. Includes the dagger, ssrifle and ssflintlock. There may be some bugs!


    Indeed there are bugs, could you please get on it?
    Though not limited to, but mainly with the new weapons, the models revert to being Jesus ghosts, floating around in a crusifixed 3d modeling position.
  • MadKatMadKat Senior
    edited 8:36PM
    In order to fix bugs, I need bug reports. The "T" models aren't something that I am doing specifically, but I will look at it.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • AleihrAleihr Senior
    edited 8:36PM
    Ah alright. That's the only one that really sticks out to me. Oh and there are some wonky shield positions with the pirates with the Hk's Sword and Shield. They seem to be upside down, and with the Sharpshooter, held in the right hand with the sword.
    With the Berzerker, said shield is held facing in.
  • God of AimGod of Aim Senior
    edited 8:36PM
    need fixing to give weapons. Models a new weapons is bugged.
    Officer member in HammerClan [ нcϟ ]
    In game nickname: [ нcϟ ] God of Aim or [ нcϟ ] Батюшка Аим
    Owner of Beskuda.ru PVK servers.
  • Dr.ClericDr.Cleric Senior
    edited 8:36PM
    Gothic wrote:

    you should make a all rifle plug in :D


    Call of booty
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • MadKatMadKat Senior
    edited 8:36PM
    Testing updates today.
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited 8:36PM
    MadKat wrote:

    Testing updates today.


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    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • MadKatMadKat Senior
    edited 8:36PM
    k1hlgWo.gif
    Programmer, Swashbuckler
    Author of PVKII Randomizer
    Author of PVKII WeaponsMaster
  • AsmundrAsmundr Senior
    edited 8:36PM
    MadKat wrote:

    Testing updates today.

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  • AsmundrAsmundr Senior
    edited 8:36PM
    Heyo, dont want to be impatient, but I really like the plugins and 1 month has passed now. Do you have unpredictable issues or whats keeping you from finishing it? :o :o :o
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