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-An increase to the sharpshooter pistol ammunition cap. The archer starts with more and can carry more, while his arrows do more damage than the pistol rounds. This is a serious problem when playing SS on Last Team Standing where there are no ammo pickups. The SS, unlike the archer, also has to deal with HK's, whose heavy armor and high hit points can sap the ammo away from the SS.
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QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
Denshin is a rather overpowered class.
QUOTE (Lucas @ Jan 12 2012, 08:16 AM)
We're currently working on making Denshin less OP.
The three of you bring up many good points, however the main reason I complain about the low ammo count for the SS is LTS. the pistol does 18 damage to a fully armored enemy per shot, with the ammo he starts with he can do 270 damage to an enemy with magic unbreakable armor. The archer's 20 arrows that do 32, on the other hand, total up to 640. if the archer hits with 50% accuracy, and the SS with perfect accuracy, the archer still does 320 damage, 50 more than the SS. Not to mention, the archer can pick his arrows back up. Boosting the SS's starting ammo count to 20 would allow him to deal 360 damage with perfect accuracy. Considering the ease of aiming with the SS, I would say this is a fair tweak.
also i'm a little confused about the live beta streams on sunday, to me it just seems more like "playing the new build" and not "beta testing" like for bugs and stuff. Could someone please inform me more about them so i can have a better understanding and outlook. (i have seen plenty of them, too.)
thebeautifulbox has a point.
I thought the live streams was group therapy time for the pvk dev team. Cause I have watched them but it looks like you guys are just playing and then your done. Also I'm kinda confused about who does what around here, You guys should show what you are actually working on so we can cheer you on like the good little cheerleaders we are. Some people on here do this but there's a lot of the team that we know nothing about so tell us what are you doing cause we are your life force to this game and we would like to know.
Are you sure you watched the streams?
I host them, at EVERY map start I go around with the mapper and he explains on everything that is new in his map for the viewers to catch up on what's new from last week.
If it's a code issue or something non-map related I put a focus on that as well at the very start.
You realize you CAN have PVKII models in Garry's Mod? I am not quite sure how to do it, but I know for a fact that people have done it before. Maybe you can find a tutorial for this. Try googling or searching on the Gmod forums, facepunch.
It's definitely possible, if you search around on the forums a bit you'll see that there are quite a few GMod threads; I've made a fair bit of GMod pics myself. You have to manually extract all the models you want from PVKII's gcf using GCFscape and put them in the GMod models folder.
As for the shaders, check out GeorgiaPeanut's official fix here: http://facepunch.com...=1#post34901445