Shine Material Errors

SkirmisherSkirmisher Senior
edited 12:32PM in Bugs/Support
PVKII really seems to be a little bit error-ish with phong, aka; shine material.

Here's an example on several different models of wood in-game;

image

image

It has a light-blue coating over the items, is there anything you can do to stop the invalid color from showing up, while keeping a nice shine? (such as the new shaders.)

Comments

  • GourdainGourdain Senior
    edited 12:32PM
    Maybe the wood is polished?
    Gourdain the guardian!
    image
  • SkirmisherSkirmisher Senior
    edited 12:32PM
    QUOTE (Gourdain @ Dec 25 2010, 06:22 PM) »
    Maybe the wood is polished?


    Perhaps it is, but, it still has the light blue coating, which makes no sense, in terms of realism.
  • GourdainGourdain Senior
    edited 12:32PM
    It still looks good.
    Gourdain the guardian!
    image
  • .sverek.sverek PVKII Team, Authorized Creator
    edited December 2010
    lighting from skybox and light from torch. I don't think it's fixable or worth bothering with. Also might be some little confilict with new shaders

    Thanks for report, I'll pass this report to island mapper.
  • CrackaPollyCrackaPolly PVKII Team, Authorized Creator
    edited 12:32PM
    Its cubemap issue, those offending brushes have to be tied to specific cubemap the other wood is using
This discussion has been closed.