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"I like axes"
loli loli loli loli loli loli loli loli
Worse comes to worse can have a delay upon killing with a special (or just weapons in general) before it switches =x
Just tried this today for the first time. Needless to say, I'm blown away by how awesome it is. It will be even more awesome when we add an official FFA DM mode for the LTS maps and a few others.
Also, I'm fairly certain custom maps can be made with no game mode assigned and will act like a makeshift DM.
* Someone who killed themselves via falling while my parrot is chasing after them gives me the parrot back but I can't release it.
* I may have done something wrong but killstolevel, which I set to 3 at the time, was still leveling me up every 1 kill.
* Punching should count for the Parrot/Hook kill I think, especially since it does less damage than those.
* LTS resets the levels each normal round (not gungame round) but not in TE. As in it would be nice if the levels were kept each LTS round.
* It would be nice if the round could restart after it ends or be configurable for the server to do so (mp_restartound 1) and reset the levels for it.