Tips and Tricks

13

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  • J-coJ-co Tramp Senior
    edited 6:35AM
    Old Gez :3
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    I have an aristocratic smile and like to punch people
  • edited 6:35AM
    necromancy is a talent of mine too, suppose one of these days I should edit the grail strategy to trinket wars, as well as add basic territory strategy.
  • voodoo dummievoodoo dummie Senior
    edited 6:35AM
    here are some island tips that may be handy

    vikings:
    like said you work best in groups. vikings are the most "general" fighters in the game that are more balanced but not specialized.
    at the opening attack its best to wait a moment before you storm in till after the pirates have blown their powder. this leaves the knights scattered and low on armor and the already weak pirates are forced to go into a relatively small room (throne room). this is where vikings can make short work of both as they have strong weapons that can kill most remaining (and weakened) enemies in 2 charged hits. have a team fighting the enemies whilst a second team goes off with the chests. the fight itself can also be used to charge your special and make a clean getaway. be fast with this before the knights reorganize themselves. and its best to not take all chests to have some team members be able to cover the retreating carriers
    after this the best tactic is to split into a defensive group and (if its worth the risk) a attacking group, plan your waves to maximize the damage done. and if you are going out to attack. please go to the chests first to check if your defensive team isn't in a tough fight. they usually can handle solo enemies but they may need your help with larger forces. especially when HK are attacking your defenders from up close with the archers in the cliffside castle. you may need to ambush the archers to safeguard the chests

    pirates:
    pirates are specialized in being specialized. they are more based around special attacks or special weapons that the other factions. their best tactic is to do maximum damage before the counter actions.
    pirates dont last long in battle so make the battles short. usually its best to first blow a keg in the throne room and the courtyard in the opening fight. keep a third keg for later when the knights and vikings are filling the room who will mostly foresee the first kegs.
    admits the chaos you are able to whisker away some chests. always have a distraction buddy handy when running off. the best way is to use your special through the cave as here the knights wont catch up and the curve in the cave blocks archers
    after this you need to use the open field and the bottlenecks to defend. note that the knights only have one way to get to you and because of this, archers tend to cluster around the cave. scatter these archers into the open and skirmishers will have them for breakfast. captains tend to better when handling heavy knights. the vikings have 2 routes but will use the cave route primarily. for vikings its the same tactic as with archers. divide and conquer. they need packs to kill but make poor solo predators against a pirate duo

    knights:
    knights are the most diverse faction with a long range master and a close range specialist. these two can balance each other very well but note that many team members might be inclined to pick archers. these make poor defenses because they need to retreat when enemies get to close. heavy knights on the other hand tend to get swarmed when alone.
    when in the opening fight you have some time to organize your defenses. the best way is to have a knight blocking the pirate side tower to block the kegs from filling the room. it takes quite some time to them to get a new keg and will prefer to die. make their wish come true. archers can do some damage to the vikings by standing at the end of the long stretch. you need at least 2 archers to shoot down either side of the rocks and retreat in time. no big heroics. this will weaken the vikings a lot and they will miss their armor/health when up against a knight. keep checking both caves and scare skirmishers back. the will avoid cramped battles with a knight but do not keep chasing them. they run way faster
    note that the first wave is the biggest.
    when attacking you need to stay together. the best way is have some archers in the back shooting down weaker foes whilst knights cut their way. at the viking side you need to keep the defenders occupied so a teammate can take a chest. when attacking the pirates you need to be fast. they will throw kegs at you so you need to force your way in and get out. keep a knight to swat any skirmishers trying to hunt down the carriesr

    hope this was helpfull
  • DenshinDenshin Beta Tester, Authorized Creator
    edited 6:35AM
    Shame on me if this has been noted in this thread before :c

    Pretend you're retreating, or at least pretend you're oblivious to your surroundings. If you're being followed, chances are that a quick turnaround with a readied weapon will be devestating and very confusing to your target.

    It used to work best in zombie panic source for me, usually folks with the better guns could be avoided if my ambush failed, by pretending I was on low health; as soon as I round a corner I stayed put and re-ambushed whomever were in pursuit.

    Using the same deal here prove to work the majority of times, as it makes you a little bit less predictable. Pvk being a game where backstabbing your unaware foes is the gold scenario of landing hits; if you pretend to be unaware, having your back to an enemy will usually attract him which results in a good chance to counter with a surprise attack.

    You just have to be good at judging his whereabouts by listening to his footsteps. And make sure not to:
    Turn too early because your opponent will be able to react accordingly to your 180 turn and back away from your weapons range.
    Turn too late because you'll have less time to land your weapon properly or to dodge his incoming attack, chances are often that you'll miss your swing and take a hit in return.

    If your foe is close enough behind you, there is often this small range from 1 to 1/2 a second to react.. from what I've noticed whilst playing.

    I think it's a fine trick, and I've falled to it myself, many times.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • rickinator9rickinator9 Senior
    edited 6:35AM
    That might not work as well in pvkii as you can see what health your opponent has.
    A man chooses, A slave obeys - Andrew Ryan, Bioshock
  • DenshinDenshin Beta Tester, Authorized Creator
    edited August 2011
    That is very true, but if you pull it off well you may be able to save your life. At the times I'm sure that some folks don't take the enemys health into consideration when they see someone unaware or running away, it's often a sign that they can earn a few free hits and they will very often proceed with little to no caution.
    It's obviously not so reliable against the more experienced folks. But hey, it's a good help decieving someone.

    If it could provide a visual example, I'll show this: http://www.youtube.com/watch?v=EkORtwIyInM

    At:
    - 2:00
    - 2:45
    - 6:10, although it fails.
    And at 7:58

    My point is, you can take a little risk and go for a surprise attack when you were originally in a less favorable situation

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • HeiHei and truly did she know the name of the Kong Senior
    edited 6:35AM
    The most important thing is to be extremely unpredictable. If you play like a total maniac, don't even think about what you are doing, you will take people by surprise often.
  • rickinator9rickinator9 Senior
    edited 6:35AM
    QUOTE (Denshin @ Aug 6 2011, 12:51 AM) »
    That is very true, but if you pull it off well you may be able to save your life. At the times I'm sure that some folks don't take the enemys health into consideration when they see someone unaware or running away, it's often a sign that they can earn a few free hits and they will very often proceed with little to no caution.
    It's obviously not so reliable against the more experienced folks. But hey, it's a good help decieving someone.

    If it could provide a visual example, I'll show this: http://www.youtube.com/watch?v=Na7u8HV5u08

    At:
    - 2:00
    - 2:45
    - 6:10, although it fails.
    And at 7:58

    My point is, you can take a little risk and go for a surprise attack when you were originally in a less favorable situation

    That video links to a frozen synapse soundtrack. I use the little retreating tactic often as a captain. I leave my parrot behind to give myself more time to prepare and then I ambush them when they come to 'kill' me.
    A man chooses, A slave obeys - Andrew Ryan, Bioshock
  • DenshinDenshin Beta Tester, Authorized Creator
    edited 6:35AM
    Oh godarnit.. I'm sorry I should have double checked the link. I was kinda multitasking at the time of the post. I've edited it now for the real deal. Pardon me!

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • SquirrelSquirrel Senior
    edited 6:35AM
    Perhaps we could change the thread's title to just Tips and Tricks.
  • Senior
    edited 6:35AM
    I used to hate Heavy Knight. He is the slowest class, sports the slowest, yet only a bit more powerful two-hander and relies on armor for defence. Over time i learned to overcome most of his drawbacks, learning to defeat most classes ( unless severely outskilled AND outnumbered ). Hell i can even hit skirmishers from time to time, who used to give me nightmares (used to get absolutely raped). I still have two major problems:

    1. Movement - what is better type of movement in general ? Jumping like a mofo, crouchjumping like a crouching mofo or simply running around? Also, does it pay off to run away from the enemy and charge attacks(i am not sure. It does add a surprise element, but most of the time i get hit one or two times, negating the advantage).

    2. Gestirs - in my humble opinion HK is the easiest opponent for gestir. Most of the time playing gestir against HK feels like beating up children(unless gestir fridges up). The time for the 2H to charge an attack allows gestir to land one or maybe 2 normal hits or 1 power attack and when i swing the sword the majority of damage usually gets blocked. You can not run away ( Javelins + superior speed + superior reach ) and really most of the time you can only wait for an opening(which doesn't happen when gestir is good) or a fellow archer.

    What are some tips to improve?
  • .sverek.sverek PVKII Team, Authorized Creator
    edited August 2011
    For HK:

    1) hide behind corner and full charge strike enemy as he turns it (ninjad)
    2) work with archers. Even dinahs doing good at it, as far as HK protects archer.
    3) escape open areas if you alone. Being in open area alone is just asking to get raped.

    As for gestir, I don't think you gonna beat non dinah gestir. I just don't go for fight with HK, I bring him on straight line, javelin him and full charge attack him, keeping distance and special finish.
  • DenshinDenshin Beta Tester, Authorized Creator
    edited December 2011
    QUOTE (Squirrel @ Aug 6 2011, 06:34 PM) »
    Perhaps we could change the thread's title to just Tips and Tricks.


    Sounds grand, this thread gonna move with the updates

    ____________________________________________________________

    PS

    If you count out the trail of gold coins chests leave after a raid..

    If the enemies have stolen a chest from your team but were not able to retreat far enough to capture it. In this situation you've just killed the chest runner and now you have the job of taking it back, enemy reinforcements are most likely on your way and you'll be very vulnerable without backup, unless you're Gosu like Dawn... but I digress;

    If possible and no one notices you; ditch the chest, hide it somewhere. Chances are if they can't find the chest, it'll just respawn eventually back at your base and you'll have your hands free to other important duties.

    But of course, with the trail of gold coins, or being seen overall makes this tricky, but if successful it saves you alot of time.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • edited 6:35AM
    This thread is called "2.3 Tips and Tricks!" the archer skirmisher gestir deal is just in the description because of how these classes when played well are usually the trickiest to fight.

    I like the hide the treasure tip Denshin. I'm going to do some updating soon to the first page and include this tip with some PVK RP flavor.
  • DenshinDenshin Beta Tester, Authorized Creator
    edited 6:35AM
    You bet I can't wait for this enlightenment!

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • DenshinDenshin Beta Tester, Authorized Creator
    edited 6:35AM
    Doublposting, but it has gone such a long time anyway.
    _____________________________________________

    To my knowledge there does not exist many video tutorials around PVK, I've seen one on how to play a heavy knight but that was some time ago.

    Anyway, I took the liberty of patching together a short instruction film with text to cover the rules of Trinket Wars. I had originally thought about using voice, but my microphone wasn't up for the task.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • TschoppoTschoppo the choppin´ Senior
    edited 6:35AM
    good one densh!

    slugsig.jpg

  • Pache94Pache94 Donald Thumb Beta Tester
    edited 6:35AM
    I was thinking about putting a basic tutorial/tips too on how to play but i was thinking about waiting for the 3.0 update to come out in case something dramatically changes from this version to the new one coming out
    king_k__rool_by_biel12-d3f0vny.gif
  • DenshinDenshin Beta Tester, Authorized Creator
    edited 6:35AM
    Sure that's a good idea too, but I'm sure the gamemodes will stay in the same rules as they are, so it wouldn't harm to put the blunt basics out.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • bERt0rbERt0r Senior
    edited February 2014
    How to play HK (LTS):

    Find yourself an archer buddy and make it your goal to protect him. That means staying BEHIND the archer, not engaging enemies in front of him. Why's that? That way you will not block his arrows and you never lose sight of your archer buddy. Simply standing next to him already acts as a deterrent for people to go after the archer plus you will be able to shield him from people flanking him.
    The archer is also going to run away every time someone comes close to him. That is when you come into action and try to get a hit in. However, immediatly go back to hug the archer mode.

    - People are easiest to hit when they are swinging themself.
    - Archers make enemies come close to them, while no one wants to stay near a HK for too long.
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  • HaxxHaxx Senior
    edited January 2015
    Thanks for the tips :D
  • AldarisAldaris Senior
    edited 6:35AM
    bERt0r wrote:

    How to play HK (LTS):

    Find yourself an archer buddy and make it your goal to protect him. That means staying BEHIND the archer, not engaging enemies in front of him. Why's that? That way you will not block his arrows and you never lose sight of your archer buddy. Simply standing next to him already acts as a deterrent for people to go after the archer plus you will be able to shield him from people flanking him.
    The archer is also going to run away every time someone comes close to him. That is when you come into action and try to get a hit in. However, immediatly go back to hug the archer mode.

    - People are easiest to hit when they are swinging themself.
    - Archers make enemies come close to them, while no one wants to stay near a HK for too long.


    Thank you for the tips ! I'll apply them during my next games !

    By the way... I've encountered some reals difficulties to perform a "perfect parry". Is that a matter of timing ? I usualy manage to block in the right direction but ... I often just dampen the blow without "perfect parry". (Huh ... If my enemy is preparing an over-head attack, my blocking icon should be ↑ isn't ? )
    :icon_knightsofni:
  • Dr. ODr. O Minister of Roggen Senior
    edited 6:35AM
    Aldaris wrote:

    Thank you for the tips ! I'll apply them during my next games !

    By the way... I've encountered some reals difficulties to perform a "perfect parry". Is that a matter of timing ? I usualy manage to block in the right direction but ... I often just dampen the blow without "perfect parry". (Huh ... If my enemy is preparing an over-head attack, my blocking icon should be ↑ isn't ? )


    Note that you cannot perfect parry fully-charged hits. If someone sees that you are trying to perfect parry him he will most likely just fully-charge all of his hits, forcing you to change strategy.
    If your enemy attacks over-head (I guess u mean forward) then you should parry backwards for pp, its basically always the opposite direction that you have to parry in.
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    5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
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    5:23 PM - Felis catus: dr o could translate that without a decoder
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    5:24 PM - Sir Whiskeyngton: lol
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    5:25 PM - Felis catus: dr o made him
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  • JollyRogerJollyRoger Members, Senior
    edited May 2014
    You can also hold a perfect parry for a short time and direct the counter attack somewhere else while the original target is stunned, very good for when you are outnumbered.
  • AldarisAldaris Senior
    edited 6:35AM
    I'll try this. Thanks to both of you ! :parrot:
    :icon_knightsofni:
  • edited 6:35AM
    Stay near pit and proceed to kick people who are unaware of this update's features DOWN said pit :obama:
    sLeDRRQ.gif
  • CotxeCotxe Senior
    edited 6:35AM
    Hello everyone

    Im new player, just installed game yesterday and i like the game already - it looks pretty fun. However i got lot of problems with killing people. No matter what class i choose i always fail.

    Are there any tips for absolute begginers? Ive read this thread but everything here looks bit to advanced for pure dinahs.
    Also, what class would you reccomand me to play? Which one is easiest?
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Beta Tester
    edited 6:35AM
    Cotxe wrote:

    Hello everyone

    Im new player, just installed game yesterday and i like the game already - it looks pretty fun. However i got lot of problems with killing people. No matter what class i choose i always fail.

    Are there any tips for absolute begginers? Ive read this thread but everything here looks bit to advanced for pure dinahs.
    Also, what class would you reccomand me to play? Which one is easiest?


    http://steamcommunity.com/sharedfiles/filedetails/?id=121244435

    Huscarl is a good starter class as it has a mix of everything.

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  • Links121995Links121995 Beta Tester, Authorized Creator
    edited April 2015
    As a beginner, no class is easy. No weapon is easy. No single tactic or tip will grant you free kills.

    Your problem lies in blaming the class for your failures. You have failed to realize that (this is the part where I guess) you can't hit anybody, nor dodge anything.

    Dodging things is a skill acquired with practice. Hitting people should come more swiftly.

    Firstly, the faster a class is moving, the more of your screen they move across in a shorter time, requiring you to move your mouse further, faster, and more accurately to damage them. In some cases, you can simply move with your opponent to keep them in your sights.

    Secondly, your ability to dodge is directly related to your understanding of how to hit, your ability to gauge your opponent's understanding of how to hit, and your ability to exploit their understanding. Alternatively, you can use the right mouse button to block incoming melee strikes. That works too.

    The Huscal may possess a varied arsenal, but how useful is that to an absolute beginner who knows not how to use it? I recommend some offline practice in an empty server, testing weapon ranges and speeds, and projectile arcs on the straw dummies outside the Knight's base in Island.

    I see that link to a Steam Guide and raise you another link to a Steam Guide.
    8gQi4T5.png
  • CotxeCotxe Senior
    edited 6:35AM
    Thank you both, i'll read both guides.


    You have failed to realize that (this is the part where I guess) you can't hit anybody, nor dodge anything.
    Well i realized that pretty quickly. I missed everyone and i'm often unable to block/dodge incoming attacks. This two handed swords/axes are still my nightmare.

    Well, i found berserker pretty easy to use. There isn't much punishment when you miss attack, since he's slashing very fast :)
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